Annual Growth Rate of 30%, More Than 100 Companies Competing

In India, playing video games can “earn money”, did you recognize that?

An Indian IT engineer won 17,000 rupees (concerning 1700 RMB) in 1 week playing RummyCircle.

One more dream cricket gamer won 1.25 million rupees (regarding RMB 125,000) in one go.

These 2 examples come from the main web sites of two Indian video gaming companies, the former is Play Games 24×7’s rummycircle and the latter is Desire 11 platform.

Unlike most nations as well as areas of the globe, the Indian video gaming sector has a “special function” – in a lot of the areas, customers can play video games of ability genuine cash. There is a crucial to this, which is video games of ability (video games of skill) not speculative games (gambling games).

Games of ability suggests that the result of the game depends generally on the customer’s superb knowledge, training, interest, experience as well as various other skills, although the luck variable can not be totally left out, yet the individual’s skills play a decisive duty, as an example, Rummy (rummy) as well as fantasy sports are categorized as games of skill, while betting video games are speculative video games.

In general, this field is known as actual cash gaming (RMG), which is legal in most parts of India, but not in some parts, such as Assam, Odisha, and Telangana.

The enrollment user interface of HalaPlay (a fantasy sporting activities platform similar to Fantasize 11) specifies that individuals in Assam, Orissa, Telangana as well as other locations where it is lawful are not enabled to play its paid version of the video game.

Actual money games are a major vehicle driver in the Indian gaming market, with a size of RMB 2.2 billion
In March, KPMG and also the Indian Federation of Sports Games (IFSG) collectively launched the “Indian Sports Games Development Overview Record”, which revealed that Indian online games are generally divided into 3 major parts: RMG (such as fantasy sports, Rummy, Casino poker, quiz games, etc), mobile platform-based games/casual games (such as Candy Crush, Train Surfers, Temuga, and so on), and also the Indian online gambling apps . Train Surfers, Holy place Run, etc) as well as competitive games (such as CS, FIFA, PUBG, etc).

With a population of over 1.3 billion people, fifty percent of which are under 25 years old, the penetration of smart devices, and also the fast development of web infrastructure, India has become a hotbed of competition for net companies.

In terms of video games, India has ended up being the globe’s biggest market in regards to downloads. According to the information, by 2020, the number of online players will reach 340 million and the number of video game downloads will go beyond 6.5 billion. The quick advancement of real money online gambling apps  has actually become a major driving force for the growth of Indian video gaming market.

Previously this year, international media reported that the dimension of the Indian online genuine money video game market is expected to reach 22 billion rupees (regarding RMB 2.2 billion) and also expand at a yearly rate of 30%.

There are currently over 100 companies in this area, with card games (especially Rummy) and also fantasy sporting activities games being one of the most popular.

According to the Indian Actual Money Video Gaming Market Report, released by Deloitte and The Rummy Federation (TRF) in July 2018, there are 57 active card video game business as well as 51 dream sporting activities companies out there, which adds up to 108 firms.

Back to Top